
Barrie Gower is a five-time Emmy-winning prosthetics designer. Gower grew up in the north of England, where his father managed a cinema. As he became a teenager, he became heavily involved in art—mostly drawings and sculpture. Still, in those early days, his mission felt like more “of a pipe dream.” With the support of his mom, Gower applied for art programmes, stumbling upon one promising option at the London College of Fashion. He didn't get into the university in the first year, as he didn't have any evidence of doing any hairstyling or makeup (although he had a portfolio). His mother enrolled him in a hairdressing course, and the following year he was accepted at LCF, where he “managed to meet quite a lot of industry professionals.” Barrie began his career in the film industry in 1996 after graduating from the London College of Fashion with a HND in Specialist Make-up. His first role was at the BBC Visual Effects Department on projects including ‘Red Dwarf’ and ‘Silent Witness’. The following year, Barrie was employed on his first major feature film, Steven Spielberg's 'Saving Private Ryan'. Barrie has since worked for industry-leading companies and individuals such as Weta Workshop and multi-award winner Rick Baker. Barrie contributed to the Academy Award-winning prosthetics for 'The Wolfman' (2011) and 'The Iron Lady' (2012). After 10 years working in the Harry Potter film world and then freelancing on other large-scale projects, Gower decided to start his own company, BGFX, with his wife, Sarah, also a prosthetics designer. They’d met working on a film in Budapest. At that time, she was part of the CGI visual effects department. BGFX began as an at-home studio but quickly launched into the big leagues when it received its first major opportunity: designing prosthetics for season four of HBO’s Game of Thrones. Thrones was the beginning of a fruitful relationship with HBO, one that has seen the couple spearheading designs for many more of the network’s biggest hits, among them House of the Dragon and The Last of Us. For the former, the job primarily centred around the ageing and decay of Paddy Considine’s character, the doomed king Viserys Targaryen. Simultaneously, BGFX was handling The Last of Us, which Gower is quick to describe as “the biggest thing we’ve ever done.” For that series, the company was tasked with designing and executing a whole world consumed by a fungus, plus the resulting zombie-like creatures that are born out of those spores. They didn’t have to start from scratch, however, relying on the catalogue of work created for the original 2013 video game by developer Naughty Dog.
The Last of Us
2023
Spencer
2021
The Green Knight
2021
Cherry
2021
Small Axe
2020
The Great
2020
Top Boy
2019
Rocketman
2019
Chernobyl
2019
Patient Zero
2018
Britannia
2018
Papillon
2017
Okja
2017
My Cousin Rachel
2017
Collide
2016
Noble
2014
Dom Hemingway
2013
How I Live Now
2013
Life of Pi
2012
Dark Shadows
2012
The Iron Lady
2011
W.E.
2011
Game of Thrones
2011
Unknown
2011
The Nutcracker
2010
Burke & Hare
2010
Kick-Ass
2010
The Wolfman
2010
Cranford
2007
Stardust
2007
Hannibal Rising
2007
Not Going Out
2006
Saxondale
2006
ShakespeaRe-Told
2005
Doom
2005
Troy
2004
Ella Enchanted
2004
28 Days Later
2002
Blade II
2002
Resident Evil
2002
Dust
2001
Snatch
2000
Underworld
1997




















































































